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                                <title>3 ways Netflix can make gaming work &#8211;and 1 way it can&#039;t</title>
                <link>https://www.fool.com.au/2021/07/30/3-ways-netflix-can-make-gaming-work-and-1-way-it-cant-usfeed/</link>
                                <pubDate>Fri, 30 Jul 2021 00:17:00 +0000</pubDate>
                <dc:creator><![CDATA[Taylor Weldon]]></dc:creator>
                		<category><![CDATA[International Stock News]]></category>

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                                    <description><![CDATA[<p>Big tech companies have a track record of failing in gaming, but Netflix's free-to-play mobile games could be different.</p>
<p>The post <a href="https://www.fool.com.au/2021/07/30/3-ways-netflix-can-make-gaming-work-and-1-way-it-cant-usfeed/">3 ways Netflix can make gaming work &#8211;and 1 way it can&#039;t</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
]]></description>
                                                                                            <content:encoded><![CDATA[<img width="700" height="394" src="https://www.fool.com.au/wp-content/uploads/2021/07/netflix-gaming-16_9.jpg" class="attachment-rss-thumbnail size-rss-thumbnail wp-post-image" alt="A man and woman playing video games." style="float:left; margin:0 15px 15px 0;" decoding="async" fetchpriority="high"><p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/07/29/3-ways-netflix-can-make-gaming-work-1-way-it-cant/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
Streaming giant<strong> Netflix</strong> <span class="ticker" data-id="204654">(NASDAQ: NFLX)</span> recently hired a gaming-industry veteran as part of its plan to add a video game collection to its platform. Shortly after that hire, the company's second-quarter shareholder letter revealed some detail about its strategy for this medium, but there are still questions left unanswered.

Analysts and reporters have had a field day sharing their theories on what Netflix games could look like. A senior analyst at Wedbush has already called Netflix's foray into gaming "dead on arrival" in an interview with Yahoo! Finance. More hopeful fans and investors think the company will prove the doubters wrong by innovating where other tech giants have failed in the gaming industry.

Realistically, there are only a few paths the company can take based on the information Netflix leadership has provided. Here's the likelihood of each path and what each of them would mean for the company.
<h2>Interactive experiences instead of games</h2>
There's a case to be made that Netflix's gaming ambitions could look less like traditional video games and more like a whole new genre of "interactive experiences" for its intellectual property. A search of recent job openings at Netflix reveals some fresh insight -- a director-level job opening in the company's new "Interactive initiative" refers to building "game-like experiences" as an opportunity for the role.

However, digging further into other postings reveals a totally separate initiative called "Game Studio" (or just "Games"). The separation of "Interactive" and "Games" departments in the company's recruiting language implies two budding departments. Netflix seems to be developing more content like <em>Black Mirror: Bandersnatch</em>, which is a good, low-risk path for the company, but these efforts will likely be separate from its foray into gaming.

The company's remarks in its recent shareholder letter and earnings call reinforce this separation with Netflix COO Greg Peters calling ad-free mobile gaming a "primary focus" -- at least initially. In the long term, the company sees all Netflix-compatible devices, including your TV, as "candidates for some kind of game experience."
<h2>Sticking to mobile-only gaming</h2>
If we look at the history of the IP-based mobile gaming space, we can find a few examples of companies that succeeded in growing out this medium. We can also find examples of failures. <strong>Walt Disney</strong> comes to mind as an example of both success and failure over the course of its history.

While Disney has developed some successful mobile games on its own, the company made a shift around 2016 toward a greater reliance on third-party development for its IP. This shift included the shutdown of multiple in-house projects in favor of seeking partnerships with outside parties.

That said, Disney's decision to shut down in-house mobile games was based on their performance, and Netflix's definition of a high-performing game will undoubtedly be different than Disney's. Netflix will have a massive differentiator in free-to-play mobile gaming -- not relying on ads and in-app purchases in a space where virtually all major competitors do. Because Netflix doesn't need to directly monetize its mobile games, it can succeed where Disney failed. For this reason, the streaming company's efforts are likely to be lower risk than what its peers attempted.
<h2>Licensing content from third parties</h2>
In Netflix's second-quarter earnings call, COO Greg Peters claimed Netflix will also license games as part of its offerings. This brief comment has been overlooked in most discussions about the news so far, but it could have big implications for its success.

In addition to developing mobile games in-house, Netflix may license existing mobile games to build an attractive lineup before investing heavily in first-party content. If that strategy sounds familiar, it's because that's exactly how the company succeeded in streaming movies and TV series. Such a move would bolster the company's initial video game offering, familiarize subscribers with its gaming platform, and offer lessons to support the roll-out of in-house titles.
<h2>Avoid console and PC games</h2>
The Netflix-compatible devices that the company sees as candidates for its gaming platform include consoles, smart TVs, and PCs. However, it's no secret in the gaming industry that major tech companies fail often in their pursuit of the console and PC gaming markets.

For example, recall <strong>Amazon</strong> Game Studios' inability to create a single hit game despite flashy industry hires. And don't forget <strong>Alphabet</strong>, which hired hundreds of developers to support the growth of its Google Stadia gaming platform only to shut down in-house development soon after.

While these failures don't necessarily doom Netflix, they don't paint a picture of a promising opportunity in console and PC gaming. Netflix is more suited to develop less complex, lower-budget mobile games that can differentiate themselves from the competition.
<h2>Now what</h2>
Netflix subscribers could be playing games on the platform as soon as next year, according to Bloomberg. That aggressive timeline makes sense assuming the first games to roll out will be licensed or in-house mobile games.

Overall, this risky bet on gaming could pay off, and it makes sense as the streaming giant's next step to take advantage of its valuable IP and massive subscriber base. As long as Netflix sticks to the three viable strategies outlined above -- interactive experiences, mobile gaming, and third-party licensing -- investors should be optimistic about this next chapter of the company's growth story.
<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/07/29/3-ways-netflix-can-make-gaming-work-1-way-it-cant/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p>The post <a href="https://www.fool.com.au/2021/07/30/3-ways-netflix-can-make-gaming-work-and-1-way-it-cant-usfeed/">3 ways Netflix can make gaming work –and 1 way it can't</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/07/29/3-ways-netflix-can-make-gaming-work-1-way-it-cant/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
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<h2 class="wp-block-heading" id="h-should-you-invest-1-000-in-ticker-companyname-right-now">Should you invest $1,000 in Netflix right now?</h2>
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<p>Before you buy Netflix shares, consider this:</p>
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<p>Motley Fool investing expert Scott Phillips just revealed what he believes are the <strong>5 best stocks</strong> for investors to buy right now... and Netflix wasn't one of them.</p>
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<p>The online investing service heâs run for over a decade, Motley Fool Share Advisor, has provided thousands of paying members with stock picks that have doubled, tripled or even more.*</p>
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<p>And right now, Scott thinks there are 5 stocks that may be better buys...</p>
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<p class="has-white-color has-text-color" style="margin-bottom:0px;padding-bottom:0px;font-style:normal;font-weight:600">See the 5 Stocks</p>
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<p class="has-text-color has-p-small-font-size" style="color:#767676">* Returns as of 20 Feb 2026</p>
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<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/07/29/3-ways-netflix-can-make-gaming-work-1-way-it-cant/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p><strong>More reading</strong></p><ul><li> <a href="https://www.fool.com.au/2026/04/24/3-asx-etfs-with-market-beating-potential-over-the-next-10-years/">3 ASX ETFs with market-beating potential over the next 10 years</a></li><li> <a href="https://www.fool.com.au/2026/04/23/are-these-the-best-asx-etfs-to-buy-with-1000-in-may/">Are these the best ASX ETFs to buy with $1,000 in May?</a></li></ul><p><em><a href="https://boards.fool.com/profile/TMFTaylorWeldon/info.aspx">Taylor Weldon</a> has no position in any of the stocks mentioned. John Mackey, CEO of Whole Foods Market, an Amazon subsidiary, is a member of The Motley Foolâs board of directors. Suzanne Frey, an executive at Alphabet, is a member of The Motley Foolâs board of directors. The Motley Fool Australia’s parent company Motley Fool Holdings Inc. owns shares of and has recommended Alphabet (A shares), Alphabet (C shares), Amazon, Netflix, and Walt Disney. The Motley Fool Australia’s parent company Motley Fool Holdings Inc. has recommended the following options: long January 2022 $1,920 calls on Amazon and short January 2022 $1,940 calls on Amazon. The Motley Fool Australia has recommended Alphabet (A shares), Alphabet (C shares), Amazon, Netflix, and Walt Disney. The Motley Fool has a <a href="https://www.fool.com.au/fool-com-au-disclosure-policy/">disclosure policy</a>. This article contains general investment advice only (under AFSL 400691). Authorised by Bruce Jackson.</em></p>
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                                <title>How Facebook is quietly preparing to dominate virtual reality</title>
                <link>https://www.fool.com.au/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virtual-reality-usfeed/</link>
                                <pubDate>Sun, 27 Jun 2021 12:45:00 +0000</pubDate>
                <dc:creator><![CDATA[Taylor Weldon]]></dc:creator>
                		<category><![CDATA[International Stock News]]></category>

                <guid isPermaLink="false">https://www.fool.com/investing/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virt/</guid>
                                    <description><![CDATA[<p>VR gaming accounts for less than 1% of the gaming market, but Facebook is going all in. What does Zuckerberg know that we don't?</p>
<p>The post <a href="https://www.fool.com.au/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virtual-reality-usfeed/">How Facebook is quietly preparing to dominate virtual reality</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
]]></description>
                                                                                            <content:encoded><![CDATA[<img width="700" height="394" src="https://www.fool.com.au/wp-content/uploads/2021/06/virtual-reality-16_9.jpg" class="attachment-rss-thumbnail size-rss-thumbnail wp-post-image" alt="woman with virtual goggles" style="float:left; margin:0 15px 15px 0;" decoding="async"><p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virt/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
<p>According to The Verge, nearly 20% of <strong>Facebook</strong>'s <a href="https://www.fool.com.au/tickers/nasdaq-fb/"><span class="ticker" data-id="273426">(NASDAQ: FB)</span></a> employees are working exclusively on virtual reality (VR) and augmented reality (AR). Plus, the company has been acquiring small VR studios for years, most recently BigBox VR (creator of <em>Population: One</em>, the <em>Fortnite</em> of VR) and Unit 2 Games (creator of Craya, a <strong>Roblox</strong>-esque VR gaming platform), for undisclosed sums. </p>
<p>These continuous investments in talent and studio acquisitions may seem steep for a business segment that accounts for less than 3% of Facebook's top line. But Mark Zuckerberg's ambitious vision for VR is powering a shopping spree that likely won't stop anytime soon. Is Facebook ahead of the game, or will its Oculus VR venture fail to move the needle?</p>
<h2>The future of VR gaming</h2>
<p>Zuckerberg has been talking up VR more than usual lately, partly thanks to accelerated adoption of the Oculus Quest 2 VR headset (according to Facebook -- but the company does not explicitly report figures for sold VR hardware). The CEO's first major talking point in Facebook's latest earnings report was VR and AR, predicting "augmented and virtual reality to unlock a massive amount of value, both in people's lives and the economy overall."</p>
<p>His excitement about the technology is not unwarranted -- Fortune Business Insights forecasts that the global market for VR gaming will reach $45.2 billion by 2027 (from $5.1 billion in 2019). This translates to a compounded annual growth rate (CAGR) of 31.8%, compared to a CAGR of only 5.3% for the overall gaming console market over the same forecast period.  </p>
<h2>How Facebook got ahead</h2>
<p>Facebook's strategy for VR gaming domination starts with laying a solid foundation of technology and developer talent. In classic Facebook fashion, its primary tactic has been acquiring existing VR hardware and software companies.</p>
<p>Since acquiring Oculus VR for $2 billion in 2014, the company has made significant progress in improving its VR hardware to better suit customers' needs. The current Oculus Quest 2 is a stand-alone headset (i.e., no wires to trip on or tangle up while playing) and requires no external device (such as a console or PC). Conversely, <strong>Sony</strong>'s <span class="ticker" data-id="205478">(NYSE: SONY)</span> wired PlayStation VR headset requires a PlayStation console. The Quest 2's wireless, low-hardware conveniences combined with its lower price point relative to any other major headset on the market give Facebook a competitive edge when it comes to hardware.  </p>
<p>But even the best VR headset is useless without great games, making Facebook's VR studio acquisitions crucial to building up its VR ecosystem. By acquiring small yet high-performing studios, Facebook is securing revenue from already-popular VR games on Oculus and retaining top software developers to create exclusive content within the Oculus platform. Considering the company's standard four-year stock option vesting schedule, it's unlikely that developers from studios like BigBox or Unit 2 will jump ship to work for a competitor anytime soon.</p>
<h2>Why it'll stay ahead</h2>
<p>If you know Facebook's business model, you're probably wondering when ads come into play. The company has announced that it will begin testing ads in select games on the Oculus platform, but it's still up in the air what exactly the ad experience will look like once testing begins -- and how VR gamers will react. </p>
<p>If the company can manage to integrate ads without breaking the immersive gaming experience, it will help developers earn more revenue (thus, attracting more developers to the Oculus platform) and could even make games more realistic. For example, real ads appearing on in-game TV screens and billboards would not break players' immersion in their gaming world, while still driving revenue for developers and Facebook.</p>
<p>Beyond attracting developers for top-tier content, Facebook has a unique edge in attracting consumers as well -- its massive social networking user base. No other VR headset can offer such easy accessibility (low price point with no required console purchase) and such a high potential for network effects.</p>
<p>For example, it would be much easier for a friend to influence you to purchase a $300 all-in-one VR headset than a PlayStation console <em>and</em> headset, which would total more than twice the cost of the Quest 2. Don't get me wrong -- Sony is a leading competitor in the VR gaming space and has shipped the most VR hardware units to date, but the company's network effects are arguably limited to existing PlayStation owners (about 15.7 million monthly active users, between the PS4 and the PS5).  </p>
<p>Facebook's 2.8 billion monthly active users have much more potential to add value to the Oculus platform by sheer volume of players, especially when it comes to popular social VR games like <em>Population: One</em>, <em>Craya</em>, and <em>Beat Saber Multiplayer</em> (developed by yet another Facebook-acquired studio, Beat Games). Social gaming experiences are inherently more valuable with more players.</p>
<p>While some VR multiplayer games are cross-platform (i.e., an Oculus player can game with a PS VR player), Facebook will likely tighten up its exclusive content offerings to attract and retain players. As long as the company rolls out ad content in a way that feels relatively organic to Oculus players, Facebook is set up for success in rapidly gaining market share in VR gaming.</p>
<h2>What to watch for</h2>
<p>While Facebook's VR gaming revenue isn't reported explicitly (yet), the company's "other revenue" business segment is primarily Oculus. In Facebook's first-quarter 2021 earnings report, this segment grew 146% year over year to $732 million, implying an impressive growth rate for the company's VR business. Further, the Quest 2 has become the most used VR headset on popular gaming platform Steam, and by many estimates the Quest 2 is selling at least twice as fast as PlayStation VR, despite lagging behind in current overall market share.  </p>
<p>Keep an eye on this "other revenue" segment in future earnings reports, as well as any hard figures reported by the company on VR gaming revenue. More cautious investors may also want to wait for Facebook to complete its in-game ad testing process before investing based on the company's growth potential in VR. It is undoubtedly a risk to user growth if ad content is not executed smoothly.</p>
<p>It's impossible to dive into every point in Facebook's value and growth story in one sitting, but the stock seems fairly valued given its growth potential -- FB is even rated "undervalued" by Morningstar. The company's wide economic moat in social gaming is unmatched thanks to a massive user base and vast user data, and these competitive advantages can easily translate to driving profits and market share for its VR gaming business.</p>

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<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virt/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p>The post <a href="https://www.fool.com.au/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virtual-reality-usfeed/">How Facebook is quietly preparing to dominate virtual reality</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virt/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
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<h2 class="wp-block-heading" id="h-should-you-invest-1-000-in-ticker-companyname-right-now">Should you invest $1,000 in Meta Platforms right now?</h2>
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<p>Before you buy Meta Platforms shares, consider this:</p>
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<p>Motley Fool investing expert Scott Phillips just revealed what he believes are the <strong>5 best stocks</strong> for investors to buy right now... and Meta Platforms wasn't one of them.</p>
<!-- /wp:paragraph -->

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<p>The online investing service heâs run for over a decade, Motley Fool Share Advisor, has provided thousands of paying members with stock picks that have doubled, tripled or even more.*</p>
<!-- /wp:paragraph -->

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<p>And right now, Scott thinks there are 5 stocks that may be better buys...</p>
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<p class="has-text-color has-p-small-font-size" style="color:#767676">* Returns as of 20 Feb 2026</p>
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<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/27/how-facebook-is-quietly-preparing-to-dominate-virt/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p><strong>More reading</strong></p><ul><li> <a href="https://www.fool.com.au/2026/04/14/why-asx-investors-dumped-ivv-etf-last-month/">Why ASX investors dumped IVV ETF last month</a></li><li> <a href="https://www.fool.com.au/2026/04/14/is-this-the-best-vanguard-etf-money-can-buy-right-now/">Is this the best Vanguard ETF money can buy right now?</a></li></ul><p><em><a href="https://boards.fool.com/profile/TMFTaylorWeldon/info.aspx">Taylor Weldon</a> has no position in any of the stocks mentioned. Randi Zuckerberg, a former director of market development and spokeswoman for Facebook and sister to its CEO, Mark Zuckerberg, is a member of The Motley Fool’s board of directors. The Motley Fool Australia’s parent company Motley Fool Holdings Inc. owns shares of and has recommended Facebook. The Motley Fool Australia has recommended Facebook. The Motley Fool has a <a href="https://www.fool.com.au/fool-com-au-disclosure-policy/">disclosure policy</a>. This article contains general investment advice only (under AFSL 400691). Authorised by Bruce Jackson.</em></p>
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                                <title>Why Tesla&#039;s restaurant plan is an unprofitable detour</title>
                <link>https://www.fool.com.au/2021/06/16/why-teslas-restaurant-plan-is-an-unprofitable-detour-usfeed/</link>
                                <pubDate>Wed, 16 Jun 2021 02:30:00 +0000</pubDate>
                <dc:creator><![CDATA[Taylor Weldon]]></dc:creator>
                		<category><![CDATA[International Stock News]]></category>

                <guid isPermaLink="false">https://www.fool.com/investing/2021/06/15/why-teslas-restaurant-plan-is-an-unprofitable-deto/</guid>
                                    <description><![CDATA[<p>Tesla has undertaken many notable side projects in the past. But restaurants are much costlier than bottling a barrel of tequila.</p>
<p>The post <a href="https://www.fool.com.au/2021/06/16/why-teslas-restaurant-plan-is-an-unprofitable-detour-usfeed/">Why Tesla&#039;s restaurant plan is an unprofitable detour</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
]]></description>
                                                                                            <content:encoded><![CDATA[<img width="700" height="394" src="https://www.fool.com.au/wp-content/uploads/2021/06/tesla-16_9-1.jpg" class="attachment-rss-thumbnail size-rss-thumbnail wp-post-image" alt="Tesla vehicles being charged at a charging station." style="float:left; margin:0 15px 15px 0;" decoding="async"><p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/15/why-teslas-restaurant-plan-is-an-unprofitable-deto/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
<p>Back in 2018, CEO Elon Musk shared in a Tweet that <strong>Tesla</strong> <a href="https://www.fool.com.au/tickers/nasdaq-tsla/" target="_blank" rel="noopener"><span class="ticker" data-id="224257">(NASDAQ: TSLA)</span></a> will open an old-school drive-in restaurant featuring roller skates and famous movie clips in a California Supercharger station. Historically, Musk has made some bold claims online, and not all of his ideas have come to fruition.</p>
<p>For this reason, it made headlines when Tesla actually filed for trademarks in the restaurant services industry -- over three years later. Â Despite the hype, if Tesla goes through with a restaurant in its Supercharger network, investors need to carefully consider whether it is a worthwhile investment of capital and management energy.</p>
<h2>The problem Tesla wants to solve</h2>
<p>Tesla's Supercharger network consists of 908 Supercharger stations Â across the country, each with varying numbers of individual Superchargers. The problem is that charging a Tesla takes time, and the company wants to provide Tesla drivers with entertainment while they wait to hit the road again.</p>
<p>However, doing some digging on Tesla's Supercharger map reveals some insight into this problem. In the U.S., not a single Supercharger can be found beyond a short walking distance to a restaurant, coffee shop, grocery store, or service plaza. Tesla has located most Supercharger stations near several of these establishments, and some even have direct access to shopping centers. Â </p>
<p>With Supercharger stations already providing Tesla drivers with options for spending their downtime, the Supercharger network does not translate to a surefire captive market for Tesla. However, Elon is set on bringing retro-style entertainment to the Supercharger network in hopes that it will nonetheless drive revenue and attract new customers.</p>
<h2>Is this problem worth solving?</h2>
<p>Before addressing this question, it's important to understand all the charging options that Tesla drivers have. Supercharger stations, destination chargers, and at-home chargers all have different use cases, pros, and cons.</p>
<p>Supercharger stations are located in most major cities and along popular travel routes for high-speed charging during long-distance drives. Â A standard Tesla Model 3 can charge to full capacity in under an hour at a Supercharger. Charging fees can vary based on location, charge volume, and seasonality but generally run around 28 cents per kilowatt-hour (kWh). Â </p>
<p>Destination chargers are installed by Tesla's 'Charging Partners'Â -- usually shopping centers, hotels, movie theaters, or restaurants -- and allow patrons of those businesses to charge for free. A destination charger's speed is significantly lower than a Supercharger, but drivers can easily reach half or full battery capacity for free while shopping or staying at a hotel.</p>
<p>Drivers' final charging option is to use their at-home charger, which is included with every Tesla vehicle purchase. The added utility expense varies based on location, but the average U.S. electricity rate runs about 13.2 cents per kWh -- less than half the price of using a Supercharger. Â </p>
<p>With the ability to charge cheaply at home and free at over 4,500 destination chargers across the country, it's perfectly logical in many cases for a Tesla driver to never use a Supercharger. Essentially, the only use case for a Supercharger is a road trip, and even in those cases many drivers would likely choose other food, coffee, or shopping options in the area over Tesla's proposed retro diner while they wait.</p>
<p>Knowing this, it is difficult to argue that it would be worth it for Tesla to invest so heavily in enhancing user experience in the less-frequented Supercharger network. Plus, considering the business incentive for being a Tesla Charging Partner, it's plausible to expect businesses to open destination chargers at a faster rate than Tesla launches new Supercharger stations.</p>
<h2>Tesla, keep your eyes on the road</h2>
<p>There is undoubtedly a lucrative captive market opportunity in electric vehicle charging in general. However, that opportunity will likely be more valuable for Tesla's Charging Partners via destination chargers than for Tesla via its Supercharger network because of the frequency of their respective usage and driver options during their charge time.</p>
<p>Especially considering the restaurant industry's infamously razor-thin margins, most investors would prefer to see Tesla stay focused on expanding production capacity, recovering its sales slump in China, and fixing the "significant mistakes" it made in rolling out its solar roof business. If not, the diversion of company resources to a restaurant venture will very likely hurt the stock.</p>

<!-- wp:freesite2020/article-disclosure /-->
<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/15/why-teslas-restaurant-plan-is-an-unprofitable-deto/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p>The post <a href="https://www.fool.com.au/2021/06/16/why-teslas-restaurant-plan-is-an-unprofitable-detour-usfeed/">Why Tesla's restaurant plan is an unprofitable detour</a> appeared first on <a href="https://www.fool.com.au">The Motley Fool Australia</a>.</p>
<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/15/why-teslas-restaurant-plan-is-an-unprofitable-deto/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p>
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<h2 class="wp-block-heading" id="h-should-you-invest-1-000-in-ticker-companyname-right-now">Should you invest $1,000 in Tesla right now?</h2>
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<p>Before you buy Tesla shares, consider this:</p>
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<p>Motley Fool investing expert Scott Phillips just revealed what he believes are the <strong>5 best stocks</strong> for investors to buy right now... and Tesla wasn't one of them.</p>
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<p>The online investing service heâs run for over a decade, Motley Fool Share Advisor, has provided thousands of paying members with stock picks that have doubled, tripled or even more.*</p>
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<p>And right now, Scott thinks there are 5 stocks that may be better buys...</p>
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<p class="has-white-color has-text-color" style="margin-bottom:0px;padding-bottom:0px;font-style:normal;font-weight:600">See the 5 Stocks</p>
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<p class="has-text-color has-p-small-font-size" style="color:#767676">* Returns as of 20 Feb 2026</p>
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<p class="syndicated-attribution"><em>This article was originally published on <a href="https://www.fool.com/investing/2021/06/15/why-teslas-restaurant-plan-is-an-unprofitable-deto/?source=ifa74cs0000001&amp;utm_source=global&amp;utm_medium=feed&amp;utm_campaign=article">Fool.com</a>. All figures quoted in US dollars unless otherwise stated.</em></p><p><strong>More reading</strong></p><ul><li> <a href="https://www.fool.com.au/2026/04/24/3-asx-etfs-with-market-beating-potential-over-the-next-10-years/">3 ASX ETFs with market-beating potential over the next 10 years</a></li><li> <a href="https://www.fool.com.au/2026/04/22/global-x-says-its-time-to-target-this-electric-vehicle-asx-etf-that-has-doubled-in-a-year/">Global X says it's time to target this electric vehicle ASX ETF that has doubled in a year</a></li><li> <a href="https://www.fool.com.au/2026/04/14/why-asx-investors-dumped-ivv-etf-last-month/">Why ASX investors dumped IVV ETF last month</a></li></ul><p><em><a href="https://boards.fool.com/profile/TMFTaylorWeldon/info.aspx">Taylor Weldon</a> has no position in any of the stocks mentioned. The Motley Fool Australia’s parent company Motley Fool Holdings Inc. owns shares of and has recommended Tesla. The Motley Fool Australia has no position in any of the stocks mentioned. The Motley Fool has a <a href="https://www.fool.com.au/fool-com-au-disclosure-policy/">disclosure policy</a>. This article contains general investment advice only (under AFSL 400691). Authorised by Bruce Jackson.</em></p>
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